几乎所有编程语言的hello, world程序(1)

简介

“hello, world”程序是指在电脑屏幕上打印/输出”hello, world”这行字符串的应用程序。该范例最早出自1972年由贝尔实验室成员布莱恩柯林汉撰写的内部技术档案”A Tutorial Introduction to the Language B”中,不久同作者于1974年所写的”Programming in C: A Tutorial”也使用了这个范例,而以本文档所改写的《C语言程序设计》也保留了这个范例。

但是需要注意的是,Hello World的标准程序是”hello, world”,没有双引号和惊叹号,全部小写,并且在逗号后留有空格。

虽然都来自网络……但排版了好久好久好久……………………

1C-Enterprise

Message("Hello, World!");

4Test

testcase printHelloWorld()
    print("Hello World!")

ABAP4

REPORT ZHB00001.
*Hello world in ABAP/4 *
WRITE: 'Hello world'.

ACPI Source Language

Scope(\) {
    Method(_WAK) {
        Store ("Hello World", Debug)
        Return(Package(2){0x00000000,0})
    }   
}

Action!

PROC Main()
 PrintE("Hello World!")
RETURN

ActionScript 3.0

var t:TextField=new TextField();
t.text="Hello World!";
addChild(t);

Actionscript-Flash5

trace ("Hello World"); 

ActionScript-Flash8

class HelloWorld
{
    private var helloWorldField:TextField;

    public function HelloWorld( mc:MovieClip )
    {
        mc.helloWorldField = mc.createTextField("helloWorldField", mc.getNextHighestDepth(), 0, 0, 100, 100);
        mc.helloWorldField.autoSize = "left";
    mc.helloWorldField.html = true;
        mc.helloWorldField.htmlText = '<font size="20" color="#0000FF">Hello World!</font>';
    }
}

// on a frame
import HelloWorld;
var hw:HelloWorld = new HelloWorld( this );

Actionscript-FlashMX

// Hello World in Actionscript (Flash MX onwards) 

_root.createTextField("mytext",1,100,100,300,100);
mytext.multiline = true;
mytext.wordWrap = true;
mytext.border = false;

myformat = new TextFormat();
myformat.color = 0xff0000;
myformat.bullet = false;
myformat.underline = true;

mytext.text = "Hello World!";
mytext.setTextFormat(myformat);

Ada

-- Hello World in Ada

with Text_IO;
procedure Hello_World is

begin
  Text_IO.Put_Line("Hello World!");
end Hello_World;

ADVPL

// Hello World in ADVPL

User Function Hello()
Local cMsg := "Hello, world!"
conout(cMsg)
MsgInfo(cMsg)
Return

Algol-60

'BEGIN'
   'COMMENT' Hello World in Algol 60;
    OUTPUT(4,'(''('Hello World!')',/')')
'END'

Algol-68

( # Hello World in Algol 68 # print(("Hello World!",newline)))

Alpha-Five-Xbasic

' Hello World in Alpha Five Xbasic

ui_msg_box("The 'Hello World' Collection", "Hello World", UI_ATTENTION_SYMBOL)

amharic


// Hello World in Clipper

? "Hello World"

Amiga-E

-> Hello World in Amiga-E 
PROC main() IS WriteF('Hello World\n')

AMOS

Back to index 
Rem Hello world in AMOS

Print "Hello world!"

AngelScript

// Hello world in AngelScript

void main() { print("Hello world\n"); }

Ante

98♥J♦A237♠J♦A7♦J♦J♦A3♦J♦564♥J♥A66♠J♥A8♦J♦A8♠J♦A3♦J♦A6♠J♦A8♠J♦A32♠J♥A26♠J♥

APC

// Hello World in the APC language for probes

probe program
{
    on_entry log ("Hello, world!\n");
}

APL

⍝ Hello World in APL

⎕←\'Hello World\'

AppleScript

-- "Hello World" in AppleScript:

display dialog "Hello World"

Arena

// Hello world in Arena

print("Hello World!");

Argh!

Hello World in Argh!. No comment character exists.

j       world
lppppppPPPPPPsrfj
 hello,      *  j
              qPh

ArnoldC

IT'S SHOWTIME
TALK TO THE HAND "Hello World"
YOU HAVE BEEN TERMINATED

ASP-CSharp

<!-- Hello World for ASP.NET using C# -->
<% @ Page Language="C#" %>
<% ="Hello World!" %>

ASP-JavaScript

<%@ language="javascript" %>
<html><body>
<%
Response.Write('Hello World!');
%>
</body></html>

ASP-VBE

<!-- Hello World in ASP-VBE (Visual Basic Script Encided) -->
<html>
<script language="VBScript.Encode">#@~^HQAAAA==@#@&HdTAK6PrCsVKP    WMV[Zr@#@&HwcAAA==^#~@</script>
</html>

ASP-VBS

Hello World for Microsoft ASP (in VBScript)

<%@ language="vbscript" %>
<html><body>
<%
Response.write "Hello World!"
%>
</body></html>


ASP.NET

<!-- Hello World in ASP.NET -->
<%= "Hello World!" %>

Assembler-6502-AppleII

**********************************
*                                *
*      HELLO WORLD FOR 6502      *
*    APPLE ][, MERLIN ASSEMBLER  *
*                                *
**********************************

STROUT  EQU $DB3A ;OUTPUTS AY-POINTED NULL TERMINATED STRING
    LDY #>HELLO
    LDA #<HELLO
    JMP STROUT

HELLO   ASC "HELLO WORLD!",00

Assembler-6502-C64

; Hello World for 6502 Assembler (C64)

ldy #0
beq in
loop:
jsr $ffd2
iny
in:
lda hello,y
bne loop
rts
hello: .tx "Hello World!"
       .by 13,10,0


Assembler-68000-Amiga

; Hello World in 68000 Assembler for dos.library (Amiga)

        move.l  #DOS
        move.l  4.w,a6
        jsr     -$0198(a6)      ;OldOpenLibrary
        move.l  d0,a6
        beq.s   .Out
        move.l  #HelloWorld,d1

A)      moveq   #13,d2
        jsr     -$03AE(a6)      ;WriteChars

B)      jsr     -$03B4          ;PutStr

        move.l  a6,a1
        move.l  4.w,a6
        jsr     -$019E(a6)      ;CloseLibrary
.Out    rts

DOS          dc.b    'dos.library',0
HelloWorld   dc.b    'Hello World!',$A,0

Assembler-68000-AtariST

; Hello World in 68000 Assembler (Atari ST)

     move.l #helloworld,-(A7)
     move   #9,-(A7)
     trap   #1
     addq.l #6,A7
     move   #0,-(A7)
     trap   #1
helloworld:
     dc.b "Hello World!",$0d,$0a,0

Assembler-68008

; Hello World in 68008 Assembler (Sinclar QL)

     move.l #0,a0
     lea.l  mess,a1
     move.w $d0,a2
     jsr    (a2)
     rts
mess dc.w   12
     dc.b   'Hello World!',10
     end

Assembler-8051

-- Hello World in Assembler for the Intel 8051 (MSC51)

 Org 0

   mov dptr,#msg
   mov R0,#30h  
loop:
   clr a
   movc a,@a+dptr
   jz end
   mov @R0,a
   inc R0
   inc dptr
   sjmp  loop

end:
    jmp $

msg:
    db 'Hello World",0

Assembler-ARM

; Hello World in ARM code assembler, with RISC OS software interrupt

SWI "OS_WriteS"
EQUS "Hello World!"
EQUB 0
ALIGN
MOV PC,R14

Assembler-Darwin-PPC

; Hello World in Assembler for the Darwin Power-PC

.data
.cstring
.align 2
msg:
.asciz "Hello world!\n"
len = . - msg
.text
.align 2
.globl _start
_start:
li r0,4
li r3,1
lis r4,ha16(msg)
ori r4,r4,lo16(msg)
li r5,len
sc
li r0,1
li r3,0
sc

Assembler-DG-Nova

                        .TITL HELLO
02                      ; "HELLO, WORLD" FOR NOVA RUNNING RDOS
03                      ; USES PCHAR SYSTEM CALL
04                      .NREL
05                      .ENT START
06
07              START:
08 00000'022424 DOCHAR: LDA 0,@PMSG     ; LOAD AC0 WITH NEXT CHARACTER,
09 00001'101015         MOV# 0,0,SNR    ; TEST AC0;
10 00002'000412          JMP DONE ; SKIPPED IF NONZERO
11 00003'006017         .SYSTM
12 00004'010000         .PCHAR          ; PRINT FIRST
13 00005'000413          JMP ER ; SKIPPED IF OK
14 00006'101300         MOVS 0,0        ; SWAP BYTES
15 00007'006017         .SYSTM
16 00010'010000         .PCHAR          ; PRINT SECOND
17 00011'000407          JMP ER ; SKIPPED IF OK
18 00012'010412         ISZ PMSG        ; POINT TO NEXT WORD
19 00013'000765         JMP DOCHAR      ; GO AROUND AGAIN
20
21 00014'006017 DONE:   .SYSTM          ; NORMAL EXIT
22 00015'004400         .RTN
23 00016'000402          JMP ER
24 00017'063077         HALT
25 00020'006017 ER:     .SYSTM          ; ERROR EXIT
26 00021'006400         .ERTN
27 00022'063077          HALT
28 00023'063077         HALT
29
30 00024'000025'PMSG:   .+1     ; ADDRESS OF FIRST WORD OF TEXT
31                      ; NOTE BYTES ARE PACKED RIGHT-TO-LEFT BY DEFAULT
32 00025'042510         .TXT /HELLO, WORLD!<15><12>/ ; THAT'S CR LF
33       046114
34       026117
35       053440
36       051117
37       042114
38       006441
39       000012
40 00035'000000         0 ; FLAG WORD TO END STRING
41
42                      .END START

Assembler-HLA

; Hello World for Intel compatible High Level Assembler

program HELLO;
       #include( "stdlib.hhf" );
begin HELLO;
       stdout.put("Hello World",nl);
end HELLO;

Assembler-IBM-370

ITLE 'Hello World for IBM Assembler/370 (VM/CMS)'
HELLO    START
BALR  12,0
USING *,12
*
WRTERM 'Hello World!'
*
SR    15,15
BR    14
*
END   HELLO

Assembler-Intel

; Hello World for Intel Assembler (MSDOS)

mov ax,cs
mov ds,ax
mov ah,9
mov dx, offset Hello
int 21h
xor ax,ax
int 21h

Hello:
  db "Hello World!",13,10,"$"

Assembler-Itanium

/* Hello world for IA64 (Itanium) Assembly */

.HW:
        stringz "Hello World"
        .text
        .align 16
        .global main#
        .proc main#
main:
        .prologue 14, 32
        .save ar.pfs, r33
        alloc r33 = ar.pfs, 0, 4, 1, 0
        .vframe r34
        mov r34 = r12
        adds r12 = -16, r12
        mov r35 = r1
        .save rp, r32
        mov r32 = b0
        .body
        addl r14 = @ltoffx(.HW), r1
        ;;
        ld8.mov r14 = [r14], .HW
        ;;
        st8 [r34] = r14
        ld8 r36 = [r34]
        br.call.sptk.many b0 = puts#
        mov r1 = r35
        ;;
        mov ar.pfs = r33
        mov b0 = r32
        .restore sp
        mov r12 = r34
        br.ret.sptk.many b0

Assembler-Linux

    ;; Hello World for the nasm Assembler (Linux)

    SECTION .data

    msg db  "Hello, world!",0xa ; 
    len equ     $ - msg

    SECTION .text
    global main

main:
        mov     eax,4       ; write system call
        mov     ebx,1           ; file (stdou)
        mov     ecx,msg         ; string
        mov     edx,len         ; strlen
    int     0x80        ; call kernel

    mov eax,1       ; exit system call
        mov     ebx,0      
        int     0x80        ; call kernel

Assembler-MIPS

.globl main

main:   jal hwbody              #call Hello Word Procedure
       trap 10                 #exit

hwbody: addi $30, $30,-4        #we need to preserve
       sw $4, 0($30)           #existing values in register 4

       addi $4,$0,72           # H
       trap 101
       addi $4,$0,101          # e
       trap 101
       addi $4,$0,108          # l
       trap 101
       trap 101                # l
       addi $4,$0,111          # o
       trap 101
       addi $4,$0,32           # <space>
       trap 101
       addi $4,$0,87           # W
       trap 101
       addi $4,$0,111          # o
       trap 101
       addi $4,$0,114          # r
       trap 101
       addi $4,$0,108          # l
       trap 101
       addi $4,$0,100          # d
       trap 101
       addi $4,$0,33           # !
       trap 101
       addi $4,$0,10           # \n
       trap 101

done:   lw $4, 0($30)           #restore values
       addi $30, $30, 4        #in register 4
       jr $31                  #return to the main

Assembler-MMIX

*   Hello World in Assembler 
*   for the MMIX Computer 

       LOC   #100
Main   GETA  $255,String
       TRAP  0,Fputs,StdOut
       TRAP  0,Halt,0
String BYTE  "Hello, world!",#a,0

Assembler-PA-RISC

// Hello World written in PA-RISC 2.0 assembly code

    .LEVEL  2.0N

    .SPACE  $TEXT$,SORT=8
    .SUBSPA $CODE$,QUAD=0,ALIGN=4,ACCESS=0x2c,CODE_ONLY,SORT=24
main
    .PROC
    .CALLINFO CALLER,FRAME=16,SAVE_RP,ORDERING_AWARE
        .ENTRY
        STW     %r2,-20(%r30)   ;offset 0x0
        LDO     64(%r30),%r30   ;offset 0x4
        ADDIL   LR'M$3-$global$,%r27,%r1        ;offset 0x8
        LDO     RR'M$3-$global$(%r1),%r1        ;offset 0xc
        STW     %r1,-56(%r30)   ;offset 0x10
        ADDIL   LR'M$3-$global$+16,%r27,%r1     ;offset 0x14
        LDO     RR'M$3-$global$+16(%r1),%r26    ;offset 0x18
        LDW     -56(%r30),%r25  ;offset 0x1c
        LDIL    L'printf,%r31   ;offset 0x20
        .CALL   ARGW0=GR,ARGW1=GR,RTNVAL=GR     ;in=25,26;out=28;
        BE,L    R'printf(%sr4,%r31),%r31        ;offset 0x24
        COPY    %r31,%r2        ;offset 0x28
        LDW     -84(%r30),%r2   ;offset 0x2c
        BVE     (%r2)   ;offset 0x30
        .EXIT
        LDO     -64(%r30),%r30  ;offset 0x34
    .PROCEND    ;


    .SPACE  $TEXT$
    .SUBSPA $CODE$
    .SPACE  $PRIVATE$,SORT=16
    .SUBSPA $DATA$,QUAD=1,ALIGN=8,ACCESS=0x1f,SORT=16
M$3
    .ALIGN  8
    .STRINGZ    "Hello World"
    .BLOCK  4
    .STRINGZ    "%s\n"
    .IMPORT $global$,DATA
    .SPACE  $TEXT$
    .SUBSPA $CODE$
    .EXPORT main,ENTRY,PRIV_LEV=3,LONG_RETURN
    .IMPORT printf,CODE
    .END

Assembler-PDP11

;       Hello World in Assembler for the DEC PDP-11 with the
;   RSX-11M-PLUS operating system
;
        .title Hello
        .ident /V0001A/
        .mcall qiow$s, exit$s
        .psect $code,ro,i
start:  qiow$s #5,#5,,,,<#str, #len, #40>
        exit$s
        .psect $data,ro,d
str:    .ascii / Hello World!/
        len=.-str
        .end start

Assembler-PDP8

/ Hello World in Assembler for the DEC PDP-8
*200
hello,    cla cll
        tls            / tls to set printer flag.
        tad charac    / set up index register
        dca ir1        / for getting characters.
        tad m6        / set up counter for
        dca count    / typing characters.
next,    tad i ir1    / get a character.
        jms type    / type it.
        isz count    / done yet?
        jmp next    / no: type another.
        hlt

type,    0            / type subroutine
        tsf
        jmp .-1
        tls
        cla
        jmp i type
charac,    .            / used as initial value of ir1
        310 / H
        305 / E
        314 / L
        314 / L
        317 / O
        254 / ,
        240 /
        327 / W
        317 / O
        322 / R
        314 / L
        304 / D
        241 / !
m6,        -15
count,    0
ir1 = 10
$

Assembler-VP


; Hello World in VP Assembler for intent (Amiga Anywhere)

.include 'tao'

tool 'home/hello',VP,TF_MAIN,8192,0
    ent (-:-)
        qcall lib/print,(hello_world.p : i~)
        ret ()
    entend

    data

hello_world:
    dc.b "Hello World!",ASCII_LF,0

toolend

Assembler-Win32


; Hello world in Assembler for the Win32 architecture

TITLE Hello world in win32. Tasm

VERSION T310
Model use32 Flat,StdCall

start_code segment byte public 'code' use32
begin:
 Call MessageBox, 0, offset sHallo, offset caption, 0
 Call ExitProcess, 0
start_code Ends

start_data segment byte public 'data' use32

sHallo  db 'Hello world',0
caption db "Hi",0

start_data Ends
End begin

Assembler-z390

; Hello World for z390 IBM compatible mainframe assembler

HELLO CSECT
     USING *,15
     WTO 'Hello World'
     BR 14
     END

Assembler-Z80-Console

; This is a "Hello World" program for Z80 and TMS9918 / TMS9928 / TMS9929 /
; V9938 or V9958 VDP.
; That means that this should work on SVI, MSX, Colecovision, Memotech,
; and many other Z80 based home computers or game consoles.
;
; Because we don't know what system is used, we don't know where RAM
; is, so we can't use stack in this program.
;
; This version of Hello World was written by Timo "NYYRIKKI" Soilamaa
; 17.10.2001
;
;----------------------------------------------------------------------
; Configure this part:

DATAP: EQU #98 ; VDP Data port #98 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #80 works on SVI 
; (for other platforms you have to figure this out by your self)

CMDP: EQU #99 ; VDP Command port #99 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #81 works on SVI
; (for other platforms you have to figure this out by your self)
;-----------------------------------------------------------------------
; Program starts here:

ORG 0 ; Z80 starts always from here when power is turned on
DI ; We don't know, how interrupts works in this system, so we disable them.

; Let's set VDP write address to #0000
XOR A
OUT (CMDP),A
LD A,#40
OUT (CMDP),A

; Now let's clear first 16Kb of VDP memory
LD B,0
LD HL,#3FFF
LD C,DATAP
CLEAR:
OUT (C),B
DEC HL
LD A,H
OR L
NOP ; Let's wait 8 clock cycles just in case VDP is not quick enough.
NOP
JR NZ,CLEAR

; Now it is time to set up VDP registers:
;----------------------------------------
; Register 0 to #0
;
; Set mode selection bit M3 (maybe also M4 & M5) to zero and 
; disable external video & horizontal interrupt
LD C,CMDP
LD E,#80

OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 1 to #50
;
; Select 40 column mode, enable screen and disable vertical interrupt

LD A,#50
INC E
OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 2 to #0
;
; Set pattern name table to #0000

XOR A
INC E
OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 3 is ignored as 40 column mode does not need color table
;
INC E
;---------------------------------------- 
; Register 4 to #1
; Set pattern generator table to #800

INC A
INC E

OUT (C),A
OUT (C),E
;---------------------------------------- 
; Registers 5 (Sprite attribute) & 6 (Sprite pattern) are ignored 
; as 40 column mode does not have sprites

INC E
INC E
;---------------------------------------- 
; Register 7 to #F0
; Set colors to white on black

LD A,#F0
INC E
OUT (C),A
OUT (C),E
;----------------------------------------

; Let's set VDP write address to #808 so, that we can write
; character set to memory
; (No need to write SPACE it is clear char already)
LD A,8
OUT (C),A
LD A,#48
OUT (C),A

; Let's copy character set
LD HL,CHARS
LD B, CHARS_END-CHARS
COPYCHARS:
LD A,(HL)
OUT (DATAP),A
INC HL
NOP ; Let's wait 8 clock cycles just in case VDP is not quick enough.
NOP
DJNZ COPYCHARS

; Let's set write address to start of name table
XOR A
OUT (C),A
LD A,#40
OUT (C),A

; Let's put characters to screen
LD HL,ORDER
LD B,ORDER_END-ORDER
COPYORDER:
LD A,(HL)
OUT (DATAP),A
INC HL

JR OVERNMI
NOP
NOP

; Here is address #66, that is entry for NMI
RETN ;Return from NMI

OVERNMI:
DJNZ COPYORDER

; The end
HALT

; Character set:
; --------------
ORDER:
DEFB 1,2,3,3,4,0,5,4,6,3,7
ORDER_END:

CHARS:

; H
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %11111000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %00000000
; e
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %11111000
DEFB %10000000
DEFB %01110000
DEFB %00000000
; l
DEFB %01100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %01110000
DEFB %00000000
; o
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %01110000
DEFB %00000000
; W
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %10101000
DEFB %10101000
DEFB %11011000
DEFB %10001000
DEFB %00000000

; r
DEFB %00000000
DEFB %00000000
DEFB %10110000
DEFB %11001000
DEFB %10000000
DEFB %10000000
DEFB %10000000
DEFB %00000000
; d
DEFB %00001000
DEFB %00001000
DEFB %01101000
DEFB %10011000
DEFB %10001000
DEFB %10011000
DEFB %01101000
DEFB %00000000
chars_end:

Assembler-ZX81


; Hello World in Assembler for the ZX81 (Zilog Z80)

          CALL SPRINT
          DEFM HELLO WORLD.
          DEFB FF
          RET
SPRINT    POP HL
          LD A,(HL)
          INC HL
          PUSH HL
          CP FF
          RET Z
          CALL PRINT
          JR SPRINT

Asterisk


;; Hello world in Asterisk

exten => s,1,NoOp(Hello World)

ATS

// Hello world in ATS

implement main () = begin
  print ("Hello, world!"); print_newline ()
end

AutoHotkey


; Hello World in AutoHotkey

Msgbox Hello, World!
AutoIT3 

;Hello, World for AutoIT3  http://www.autoitscript.com

msgbox(0,"Hello World",0)

AviSynth

# Hello World for AviSynth video editor
BlankClip()
Subtitle("Hello, world!")

AWK



# Hello world in AWK

BEGIN {
  print "Hello World!"
}

B


/* Hello World in B */

main() {
  extern a, b, c;
  putchar (a); putchar (b); putchar (c); putchar ('!*n');
}

a 'hell' ;
b 'o, w' ;
c 'orld' ;

BAL


Hello World in IBM mainframe Basic Assembler Language (BAL)

HELLO    CSECT
         STM   R14,R12,12(R13)
         LR    R12,R15
         USING HELLO,R12
         LA    R10,SAVEAREA
         ST    R13,4(R10)
         ST    R10,8(R13)
         LR    R13,R10
*
         WTO   'HELLO WORLD',ROUTCDE=1
*
         L     R13,4(R13)
         LM    R14,R12,12(R13)
         SR    R15,R15
         BCR   B'1111',R14
*
SAVEAREA DS    18F
         LTORG
R0       EQU   0
R1       EQU   1
R2       EQU   2
R3       EQU   3
R4       EQU   4
R5       EQU   5
R6       EQU   6
R7       EQU   7
R8       EQU   8
R9       EQU   9
R10      EQU   10
R11      EQU   11
R12      EQU   12
R13      EQU   13
R14      EQU   14
R15      EQU   15
         END   HELLO

BASIC-PICAXE


' Hello World in PICAXE BASIC
Symbol TX_PIN = 0
Symbol TX_BAUD = N2400
SerOut TX_PIN, TX_BAUD, ( "Hello World", CR, LF )

BASIC

10 REM Hello World in BASIC
20 PRINT "Hello World!"

bc


#!/usr/bin/bc -q
# Hello World for the Unix "bc" calculator

print "Hello World!\n"

BCPL

// Hello world in BCLP
GET "libhdr"

LET start() = VALOF
$( writes("Hello world*N")
   RESULTIS 0
$)

BeanShell

// Hello World in BeanShell

print ("Hello World!");

Befunge

v Hello World in Befunge

>"dlroW olleH",,,,,,,,,,,@

Beta

{ *** Hello World in BETA ***}
(#
  do
     'Hello World!'->putLine
#)

BibTex

%Hello world in BibTex

ENTRY{author}{}{}

FUNCTION {hello.world}
{ 
  "Hello World!" write$ newline$
}

READ 
EXECUTE {hello.world}

BIT

Hello world in BIT. No comments are possible in this language.
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RONEZEROCODEPRINTZEROGOTOONEONELINENUMBERONEONECODEPRINTZEROGOTOONEZEROZEROLINE
NUMBERONEZEROZEROCODEPRINTONEGOTOONEZEROONELINENUMBERONEZEROONECODEPRINTZEROGOT
OONEONEZEROLINENUMBERONEONEZEROCODEPRINTZEROGOTOONEONEONELINENUMBERONEONEONECOD
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EROONELINENUMBERONEZEROZEROONECODEPRINTONEGOTOONEZEROONEZEROLINENUMBERONEZEROON
EZEROCODEPRINTONEGOTOONEZEROONEONELINENUMBERONEZEROONEONECODEPRINTZEROGOTOONEON
EZEROZEROLINENUMBERONEONEZEROZEROCODEPRINTZEROGOTOONEONEZEROONELINENUMBERONEONE
ZEROONECODEPRINTONEGOTOONEONEONEZEROLINENUMBERONEONEONEZEROCODEPRINTZEROGOTOONE
ONEONEONELINENUMBERONEONEONEONECODEPRINTONEGOTOONEZEROZEROZEROZEROLINENUMBERONE
ZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROZEROZEROONELINENUMBERONEZEROZEROZEROONE
CODEPRINTONEGOTOONEZEROZEROONEZEROLINENUMBERONEZEROZEROONEZEROCODEPRINTONEGOTOO
NEZEROZEROONEONELINENUMBERONEZEROZEROONEONECODEPRINTZEROGOTOONEZEROONEZEROZEROL
INENUMBERONEZEROONEZEROZEROCODEPRINTONEGOTOONEZEROONEZEROONELINENUMBERONEZEROON
EZEROONECODEPRINTONEGOTOONEZEROONEONEZEROLINENUMBERONEZEROONEONEZEROCODEPRINTZE
ROGOTOONEZEROONEONEONELINENUMBERONEZEROONEONEONECODEPRINTZEROGOTOONEONEZEROZERO
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ONEZEROZEROONECODEPRINTONEGOTOONEONEZEROONEZEROLINENUMBERONEONEZEROONEZEROCODEP
RINTONEGOTOONEONEZEROONEONELINENUMBERONEONEZEROONEONECODEPRINTZEROGOTOONEONEONE
ZEROZEROLINENUMBERONEONEONEZEROZEROCODEPRINTONEGOTOONEONEONEZEROONELINENUMBERON
EONEONEZEROONECODEPRINTONEGOTOONEONEONEONEZEROLINENUMBERONEONEONEONEZEROCODEPRI
NTZEROGOTOONEONEONEONEONELINENUMBERONEONEONEONEONECODEPRINTZEROGOTOONEZEROZEROZ
EROZEROZEROLINENUMBERONEZEROZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROZEROZEROZER
OONELINENUMBERONEZEROZEROZEROZEROONECODEPRINTONEGOTOONEZEROZEROZEROONEZEROLINEN
UMBERONEZEROZEROZEROONEZEROCODEPRINTONEGOTOONEZEROZEROZEROONEONELINENUMBERONEZE
ROZEROZEROONEONECODEPRINTZEROGOTOONEZEROZEROONEZEROZEROLINENUMBERONEZEROZEROONE
ZEROZEROCODEPRINTONEGOTOONEZEROZEROONEZEROONELINENUMBERONEZEROZEROONEZEROONECOD
EPRINTONEGOTOONEZEROZEROONEONEZEROLINENUMBERONEZEROZEROONEONEZEROCODEPRINTONEGO
TOONEZEROZEROONEONEONELINENUMBERONEZEROZEROONEONEONECODEPRINTONEGOTOONEZEROONEZ
EROZEROZEROLINENUMBERONEZEROONEZEROZEROZEROCODEPRINTZEROGOTOONEZEROONEZEROZEROO
NELINENUMBERONEZEROONEZEROZEROONECODEPRINTZEROGOTOONEZEROONEZEROONEZEROLINENUMB
ERONEZEROONEZEROONEZEROCODEPRINTONEGOTOONEZEROONEZEROONEONELINENUMBERONEZEROONE
ZEROONEONECODEPRINTZEROGOTOONEZEROONEONEZEROZEROLINENUMBERONEZEROONEONEZEROZERO
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ELINENUMBERONEZEROZEROONEONEONEONECODEPRINTZEROGOTOONEZEROONEZEROZEROZEROZEROLI
NENUMBERONEZEROONEZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROONEZEROZEROZEROONELIN
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EPRINTONEGOTOONEZEROONEONEZEROONEONELINENUMBERONEZEROONEONEZEROONEONECODEPRINTZ
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ZEROONEONEONEONEZEROLINENUMBERONEZEROONEONEONEONEZEROCODEPRINTZEROGOTOONEZEROON
EONEONEONEONELINENUMBERONEZEROONEONEONEONEONECODEPRINTONE

Blender

# Hello World as a 3D object in Blender

import Blender
from Blender import Scene, Text3d

txt = Text3d.New("Text")
txt.setText('Hello, world!')
Scene.GetCurrent().objects.new(txt)
Blender.Redraw()

BlitzMax

' Hello World for BlitzMax

Graphics 640,480,16
While Not KeyHit(KEY_ESCAPE)
    Cls
    DrawText "Hello World",0,0
    Flip
EndWhile

BlitzPlus

; Hello World in Blitz Plus (graphical mode)

Graphics 800,600,0,1
Text 790, 600, "Hello World"
WaitKey

BMC Remedy

char-set: windows-1252
#
#  Hello World in BMC Remedy 7.0
#  File exported Thu May  8 09:36:46 2008
#
begin active link
   name           : Remedy_HelloWorld
   timestamp      : 1210249958
   export-version : 9
   owner          : Demo
   last-changed   : Demo
   actlink-order  : 0
   wk-conn-type   : 1
   schema-name    : _1
   actlink-mask   : 16
   enable         : 1
   permission     : 0
   action {
      message-type: 0
      message-num : 10000
      message-pane: 1
      message-text: Hello World!!
   }
   object-prop    : 2\60016\4\1\0\60017\4\1\0\
end

Boo

# Hello World in Boo
print "Hello World"

Brainfuck

Hello World in Brainfuck

++++++++++[>+++++++>++++++++++>+++<<<-]>++.>+.+++++++
..+++.>++.<<+++++++++++++++.>.+++.——.——–.>+.

BS2000


/BEGIN-PROCEDURE LOGGING=N
/REMARK "HELLO WORLD" IN BS2000 (SDF)
/ASSIGN-SYSDTA TO-FILE=*SYSCMD
/WRITE-TEXT 'HELLO WORLD!'
/SET-JOB-STEP
/ASSIGN-SYSDTA TO-FILE=*PRIMARY
/END-PROCEDURE

BuddyScript

# Hello World in BuddyScript

+ =AnythingPerfect

  - Hello, world!

Byte Syze


Hello World in Byte Syze. No comments possible. The following is actually a hexdump of the binary source code. c7 3c 2a 3c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c
28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c
2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b
2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c
3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28
5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a
2b 2a 00 00 01 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 64 48 65 6c 6c 6f 2c 20 57
6f 72 6c 64 21 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

CSharp

//Hello World in C#
class HelloWorld
{
    static void Main()
    {
        System.Console.WriteLine("Hello, World!");
    }
}

C++


// Hello World in C++ (pre-ISO)

#include <iostream.h>

main()
{
    cout << "Hello World!" << endl;
    return 0;
}

C++-CLI

// Hello World in C++/CLI for .NET

using namespace System;

void main()
{
Console::WriteLine(“Hello World”);
}

C++-Epoc

// Hello World in C++, Epoc style (for Symbian OS)

#include <eikapp.h>
#include <eikdoc.h>
#include <eikappui.h>

class CHelloWorldAppUi;
class CEikApplication;
class CHelloWorldAppView;

class CHelloWorldApplication : public CEikApplication
    {
        public:
            TUid AppDllUid() const;
        protected:
            CApaDocument* CreateDocumentL();
    };

class CHelloWorldDocument : public CEikDocument
    {
        public:
            static CHelloWorldDocument* NewL(CEikApplication& aApp);
            static CHelloWorldDocument* NewLC(CEikApplication& aApp);
            ~CHelloWorldDocument(){};
        public:
            CEikAppUi* CreateAppUiL();
        private:
            void ConstructL() {};
            CHelloWorldDocument(CEikApplication& aApp){};
    };

class CHelloWorldAppUi : public CEikAppUi
    {
        public:
                void ConstructL();
                CHelloWorldAppUi(){};
                ~CHelloWorldAppUi(){};
    };

static const TUid KUidHelloWorldApp = {0x10005B91};

GLDEF_C TInt E32Dll(TDllReason )
    {
    return KErrNone;
    }

EXPORT_C CApaApplication* NewApplication() 
    {
    return (new CHelloWorldApplication);
    }

CApaDocument* CHelloWorldApplication::CreateDocumentL()
    {  
    CApaDocument* document = CHelloWorldDocument::NewL(*this);
    return document;
    }

TUid CHelloWorldApplication::AppDllUid() const
    {
    return KUidHelloWorldApp;
    }

CHelloWorldDocument* CHelloWorldDocument::NewL(CEikApplication& aApp)
    {
    CHelloWorldDocument* self = NewLC(aApp);
    CleanupStack::Pop(self);
    return self;
    }

CHelloWorldDocument* CHelloWorldDocument::NewLC(CEikApplication& aApp)
    {
    CHelloWorldDocument* self = new (ELeave) CHelloWorldDocument(aApp);
    CleanupStack::PushL(self);
    self->ConstructL();
    return self;
    }

CEikAppUi* CHelloWorldDocument::CreateAppUiL()
    {
    CEikAppUi* appUi = new (ELeave) CHelloWorldAppUi;
    return appUi;
    }

void CHelloWorldAppUi::ConstructL()
    {
    BaseConstructL();

    _LIT(message,"Hello!");
    CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
    informationNote->ExecuteLD(message);
    }

C++-FLTK


// Hello World in C++-FLTK

#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>

int main(int argc, char **argv) {
   Fl_Window *ventana = new Fl_Window(300,180);
   ventana->begin();
   Fl_Box *box = new Fl_Box(20,40,260,100,"Hello World!");
   box->labelsize(50);
   ventana->end();
   ventana->show(argc, argv);
   return Fl::run();
}

C++-gtkmm


// Hello World in C++ for the Gtk+ toolkit

#include <gtkmm/main.h>
#include <gtkmm/button.h>
#include <gtkmm/window.h>
#include <iostream>

void button_clicked()
{
    std::cout << "Hello, World !" << std::endl;
}

int main (int argc, char *argv[])
{
    Gtk::Main kit(argc, argv);
    Gtk::Window hello_window;
    Gtk::Button hello_button("Hello World");

    hello_window.set_border_width(10);
    hello_window.add(hello_button);
    hello_button.signal_clicked().connect(sigc::ptr_fun(&button_clicked));
    hello_button.show();

    Gtk::Main::run(hello_window);
    return 0;
}

C++-ISO


// Hello World in ISO C++

#include <iostream>

int main()
{
    std::cout << "Hello World!" << std::endl;
}

C++-MFC


// Hello World in C++ for Microsoft Foundation Classes
// (Microsoft Visual C++).

#include <afxwin.h>

class CHello : public CFrameWnd
{
public:
    CHello()
    {
        Create(NULL,_T("Hello World!"),WS_OVERLAPPEDWINDOW,rectDefault);
    }
};

class CHelloApp : public CWinApp
{
public:
    virtual BOOL InitInstance();
};

BOOL CHelloApp::InitInstance()
{
    m_pMainWnd = new CHello();
    m_pMainWnd->ShowWindow(m_nCmdShow);
    m_pMainWnd->UpdateWindow();
    return TRUE;
}

CHelloApp theApp;

C++-Qt


// Hello World in C++ for the Qt framework

#include <qapplication.h>
#include <qlabel.h>

int main(int argc, char *argv[])
{
  QApplication a(argc, argv);
  QLabel l("Hello World!", 0);
  l.setCaption("Test");
  l.setAlignment(Qt::AlignCenter);
  l.resize(300, 200);
  a.setMainWidget(&l);
  l.show();
  return(a.exec());
}

C-AL


OBJECT Codeunit 50000 HelloWorld
{
  PROPERTIES
  {
    OnRun=BEGIN
            //Hello World in C/AL (Microsoft Business Solutions-Navision)
            MESSAGE(Txt001);
          END;
  }
  CODE
  {
    VAR
      Txt001@1000000000 : TextConst 'ENU=Hello World';
    BEGIN
    END.
  }
}

C-AmigaAnywhere


/* Hello World in C for Amiga Anywhere 2 (AA2) */

#include <aa.h>

int aaMain(int argc, char **argv)
{
   aaOpenDisplay(200, 200, 16, "Hello World", FAA_DISPLAY_WINDOW);
   aaDrawString(AA_DISPLAY_PIXMAP, "Hello, world!", 20, 20, AA_DEFAULT_FONT, 0xffff00, 0, FAA_FONT_INK, -1);
   aaUpdate();
   aaWaitInput();
   return 0;
}

C-ANSI


/* Hello World in C, Ansi-style */

#include <stdio.h>
#include <stdlib.h>

int main(void)
{
  puts("Hello World!");
  return EXIT_SUCCESS;
}

C-Curses


/* Hello World in C for Curses */

#include <curses.h>
main()
{
  initscr();
  addstr("Hello World!\n");
  refresh();
  endwin();
  return 0;
}

C-GEM


/* Hello World for C with GEM */

#include <aes.h>
main()
{
  appl_init();
  form_alert(1,"[0][Hello World!][Ok]");
  appl_exit();
  return 0;
}

C-Intuition


/* Hello World in C for Intution (Amiga GUI) */

#include <intuition/intuition.h>

struct IntuitionBase *IntuitionBase = NULL;

struct IntuiText hello_text = {-1,-1,JAM1,0,0,NULL,"Hello World!",NULL };
struct IntuiText ok_text    = {-1,-1,JAM1,0,0,NULL,"Ok",NULL };

void main(void)
{
   IntuitionBase = (struct IntuitionBase *)
                   OpenLibrary("intuition.library", 0);
   AutoRequest(NULL, &hello_text, NULL, &ok_text, NULL, NULL, 100, 50);
   CloseLibrary(IntuitionBase);
}

C-K+R


/* Hello World in C, K&R-style */

main()
{
  puts("Hello World!");
  return 0;
}

C-Objective

/* Hello World in Objective-C.
** Since the standard implementation is identical to K&R C,
** a version that says hello to a set of people passed on
** the command line is shown here.
*/

#include <stdio.h>
#include <objpak.h>
int main(int argc,char **argv)
{
    id set = [Set new];
    argv++;while (--argc) [set add:[String str:*argv++]];
    [set do:{ :each | printf("hello, %s!\n",[each str]); }];
    return 0;
}

C-OpenGL


/* "Hello World" in C using OGL - Open Graphics Library */

#include <GL/glut.h>
#define font GLUT_BITMAP_HELVETICA_18
#define tx "Hello World!"

void text(void)
{
 char *p, tex[] = tx;
 p = tex;
 glColor3d(1.0, 1.0, 0.0);
 glRasterPos2d(-.5, 0.);
 while(*p) glutBitmapCharacter(font, *p++);
}

void display()
{
 glClear(GL_COLOR_BUFFER_BIT);
 text();
 glFlush();
}

void reshape(int width, int height)
{
 glViewport(0, 0, width, height);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 glOrtho(-1, 1, -1, 1, -1, 1);
 glMatrixMode(GL_MODELVIEW);
 display();
}

int main(int argc, char **argv)
{
 glutInit(&argc, argv);
 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
 glutInitWindowPosition(50, 50);
 glutInitWindowSize(500, 500);
 glutCreateWindow("Hello World OpenGL");
 glClearColor(0,0,0,0);
 glutDisplayFunc(display);
 glutReshapeFunc(reshape);
 glutMainLoop();
 return 0;
}

C-PresManager


/* Hello World for C with PresentationManager / OS/2 2.11  */

#define INCL_WIN

#include <os2.h>

int main( void )
{
   HMQ   hmq;

   hmq = WinCreateMsgQueue( 0, 0 );

   WinMessageBox( HWND_DESKTOP, HWND_DESKTOP, (PSZ)"Hello World!",
      (PSZ)"", 0, MB_OK );

   WinDestroyMsgQueue( hmq );

   return 0;
}

C-Windows


/* Hello world in C for MS-Windows */

#include <windows.h>

int PASCAL WinMain(HINSTANCE hInstance,
  HINSTANCE hPrevInstance, LPSTR CmdLine, int Show)
{
  MessageBox(GetActiveWindow(), "Hello World!", "Hello Windows World", MB_OK);
  return 0;
}

C-X11-Athena


/* Hello World in C with X11 using Athena widgets */

#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Xaw/Label.h>

main(int argc,char **argv)
{
  XtAppContext app_context;
  Widget toplevel,hello;

  toplevel = XtVaAppInitialize(&app_context,"XHello",NULL,0,
    &argc,argv,NULL,NULL);
  hello = XtVaCreateManagedWidget("Hello World!",labelWidgetClass,
    toplevel,(void*)0);

  XtRealizeWidget(toplevel);

  XtAppMainLoop(app_context);
  return 0;
}

Caché Object Script

HelloWorld  ;Hello World in Cache Object Script
Start   ;
    Write "Hello world"
    Quit

CAML-Light


(* Hello World in CAML Light *)

let hello =
   print_string "Hello World!";
;;

Casio BASIC


'Hello World in Casio-Basic. [new line symbol here (press EXE)]
"Hello World!"

CDuce


(* Hello World in CDuce *)

print "Hello World!\n";;

Centura


! Hello World in Centura

Function: HelloWorld
Description:
Returns
Parameters
Static Variables
Local variables
Actions
 Call SalMessageBox( 'Hello World','Message',MB_Ok)

Chef

Hello World Souffle.

This recipe prints the immortal words "Hello world!", in a basically brute force
way. It also makes a lot of food for one person.

Ingredients.
72 g haricot beans
101 eggs
108 g lard
111 cups oil
32 zucchinis
119 ml water
114 g red salmon
100 g dijon mustard
33 potatoes

Method.
Put potatoes into the mixing bowl. Put dijon mustard into the mixing bowl. Put
lard into the mixing bowl. Put red salmon into the mixing bowl. Put oil into
the mixing bowl. Put water into the mixing bowl. Put zucchinis into the mixing
bowl. Put oil into the mixing bowl. Put lard into the mixing bowl. Put lard
into the mixing bowl. Put eggs into the mixing bowl. Put haricot beans into
the mixing bowl. Liquefy contents of the mixing bowl. Pour contents of the
mixing bowl into the baking dish.

Serves 1.

CICS-COBOL


-- Hello World in CICS COBOL

000100        IDENTIFICATION DIVISION.                           
000200        PROGRAM-ID. HELLO.                                 
000300       * HELLO WORLD IN CICS COBOL.                        
000400        AUTHOR. ROBERT GOSLING.                            
000500        ENVIRONMENT DIVISION.                              
000600        DATA DIVISION.                                     
000700        WORKING-STORAGE SECTION.                           
000800        01 WS-DATA-AREA PIC X(80) VALUE "HELLO WORLD!".    
000900        PROCEDURE DIVISION.                                
001000            EXEC CICS SEND FROM (WS-DATA-AREA) END-EXEC.   
001100            EXEC CICS RETURN END-EXEC.

Clarion


!Hello World in Clarion 

  PROGRAM

 MAP
 END

 CODE

 MESSAGE('Hello World!')

 RETURN

Clean


// Hello World in Clean

module hello

Start :: String
Start = "Hello World!\n"

Clipper


// Hello World in Clipper

? "Hello World"

Clojure


; Hello world in Clojure

(defn hello []
  (println "Hello world!"))

(hello)

CLP


/* Hello World in CLP for the IBM AS/400 */
PGM
SNDPGMMSG  MSG('Hello World !') MSGTYPE(*COMP)

ENDPGM

CMake


# Hello World in CMake

message(STATUS "Hello World!")

COBOL


       * Hello World in COBOL

*****************************
IDENTIFICATION DIVISION.
PROGRAM-ID. HELLO.
ENVIRONMENT DIVISION.
DATA DIVISION.
PROCEDURE DIVISION.
MAIN SECTION.
DISPLAY "Hello World!"
STOP RUN.
****************************

Cobra


"""Hello world in Cobra"""

class Hello

    def main
        print 'Hello, world.'

Cocoa


// Hello World in Cocoa Obj-C (OS X)

#import <Foundation/Foundation.h>

int main (int argc, const char * argv[]) {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

    NSLog(@"Hello, World!");
    [pool release];
    return 0;
}

CoDScript


// Hello world in CoDScript

main(){
     iPrintLnBold("Hello World!");
}

ColdFusion


<!--- Hello world in ColdFusion--->

<cfset message = "Hello World">
<cfoutput> #message#</cfoutput>

CommandScript


#Hello World in Command Script 3.1
#Meta.Name: "Hello World"

#Block(Main).Start
    echo "Hello World!"
#Block(Main).End

Common Lisp


;;; Hello world in Common Lisp

(print "Hello World")

Console-Postscript


%% Hello World in Console PostScript

serverdict begin 0 exitserver
/Courier findfont
48 scalefont setfont
22 22 moveto
(Hello World!) show
showpage

%% End

Cool

-- Hello World in Cool

class Main inherits IO{
    main():Object{
    out_string("Hello, world!\n")
    };
};

CoolBasic

' Hello World in CoolBasic

print "hello world"
wait key

CSS

/* Hello World in CSS */
body:before {
    content: "Hello World";
}

CYBOL


<!-- Hello World in Cybernetics Oriented Language (CYBOL) -->
<model>
    <part name="send_message" channel="inline" abstraction="operation" model="send">
        <property name="channel" channel="inline" abstraction="character" model="shell"/>
        <property name="message" channel="inline" abstraction="character" model="Hello, World!"/>
    </part>
    <part name="exit_application" channel="inline" abstraction="operation" model="exit"/>
</model>
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